This week in episode 85 Antony and Darren take a moment to pay tribute to this stellar first quarter for gaming that we have had in 2017, admire the amazing selection of top quality games available for us all and reflect upon whether the standard set could possibly be held up by the rest of the year. That rest of the year sure has its work cut out if it wants to hold a candle to this stunning start that we have had.
In this week’s episode Antony and Darren welcome James Thomas (@BigSheep) into the gaming fold to discuss the ins and outs of the latest gaming news, rumour and what we’ve been playing.
According to an article on Kotaku and corroborated by Eurogamer news of a PlayStation 4.5 or PS4K has surfaced…
With rumours of Sony working on a PS4.5 currently rife around the interwebs the Spark’s dive into the speculation pit and hammer out whether or not it’s a good thing for a more powerful PS4 to be just around the corner.
The idea of some increased functionality has happened before of course and we have been furnished with refinements in standard and slim models before – the Xbox 360 Elite having an HDMI input for instance – but, and this is just hypothesis at this stage as we do not truly know the difference that the rumoured new model would make – if this turned out to be more than just an iterative change, if a newer 4.5 model really was a jump in terms of graphical finesse and had the power to match that with an increased frames per second, where would this leave existing owners?
Surely it would not be prudent to incense a user base of 32 million happy PS4 customers with the news that their PS4 is now second best to a newer and shinier model?
It will of course depend on the extent of difference between the models, the cost will certainly be a factor and whether Sony will be able to offer an upgrade path to existing owners will also be interesting to see. Console owners, as a rule, buy a console because they know they are safe from upgrades. They know they are on the same level playing field as the rest of their console buddies. Are the lines between console and PC set to blur if this trend escalates? Could mid-cycle console upgrades become the norm?
The first gaming gem of 2016, Unravel is less than a month away (releases 9th February) and EA Access is offering subscribers 10 hours of unrestricted access to this adorable title 5 days ahead of it’s release date as well as a 10% discount – this is just one of many enticements EA have offered Xbox gamers since EA Access launched back in August 2014 and costing no more than a pumpkin spice latte per month, is EA Access a hidden gem? Continue reading →
Fresh from Vault 111 Darren, Antony and guest Spark James (@BIGsheep) talk through their first day of wandering the lands of the Commonwealth in Fallout 4, don’t worry it’s completely spoiler free! The Sparks also discuss GAME’s seeming stranglehold on UK exclusives and beseech the powers that be to stop giving them the exclusives so we don’t have to face the endless excuses in light of yet another disappointing blunder!
In this week’s podcast the Sparks break down all of the recent crazy microtransactions news: Have Konami out ‘horse-armoured’ Bethesda with their new Mother Base insurance policy!? Is Destiny about to open the floodgates with their newly introduced “Silver” currency? If only there was an insurance policy we could get that protected us all against against this seemingly unstoppable barrage of cash siphons, or are the gamers who dislike this practice really in the vocal minority?
This week it’s Gamescom! So of course Antony and Darren discuss all the news that has come to light from the Microsoft and EA conferences. The highs and lows, the faves and the frowns all come under the Sparks’ microscope and the lack of a presence from Sony is discussed at length, can they keep their edge on promises alone and does their absence signify the start of a turning of the tide?
Having just sat down and played through the excellent game Journey once again on my PS4 after it being released yesterday I can unequivocally state that the game has lost none of its charm nor magic. In fact it retains both and in great proportions. The game is an absolute joy to play and no small part of its genius is down to the open ended nature of the story that just begs the player to theorize about the purpose of the protagonists eponymous Journey. So much so that after being swept away once more in ThatGameCompany’s world and thoroughly enjoying the experience that Jenova Chen’s design combined with Austin Wintory’s stunning score deliver to the player, I could not resist putting finger to keyboard to try and capture how the playthrough made me feel, how it captivated me and how I believe the story of Journey unfolds through the eyes of the central character…