This week we got our first glimpse at one of Sony’s surprises for their September 7th PlayStation Meeting as the new PlayStation 4 Slim popped up on sale on both Gumtree and eBay. Both Eurogamer and Kotaku covered the story and one report from Eurogamer visited the seller at his home to verify the authenticity of the new PS4 Slim!
Has this ruined one of Sony’s surprise or does this clear the decks for the unveiling of the new PlayStation, currently codenamed Neo?
With only a few weeks away until the PlayStation Meeting can Sony protect its other secret announcements and not spring anymore leaks?
The next chapter of the awesomely chunky Gears of War is coming this year. This week Entertainment Weekly exclusively released the launch dates and the cover art. Gears of War 4 will launch globally Oct. 11 on Xbox One.
Gears of War 4 will feature split-screen co-op on ALL modes of the game, which is great news as this was missing from Microsoft’s big launch of 2015, Halo 5 Guardians.
Set 25 years after the conclusion of the trilogy, Gears 4 features three new characters (JD Fenix, Kait Diaz, and Del Walker) and shows some new weapons, new enemies, and if you look closely, a statuesque cameo by a familiar face from the franchise – let’s hope we see MUCH more of the great Marcus Fenix. Continue reading →
With Oculus Rift getting released on 28th March the Sparks spend time breaking down the reviews that dropped in to coincide with the release.
Antony and Darren give thanks to Palmer Luckey for his vision and for driving Oculus forward and look forward to the future of this new platform that will no doubt innovate and deliver amazing experiences to the consumers.
Also examined is the fact that having PSVR, Oculus Rift and HTC Vive active in the market can only be a good thing for the future of VR as it seems the industry has a razor sharp intent upon making VR relevant.
Once the affordability factor is overcome VR will surely become more mainstream but as it stands at the moment, which platform would you go for? Continue reading →
This week the Sparks discuss (amongst much more) the recent news that Phil Spencer would like to see the end of ‘fixed console hardware’ and debate whether changing the historical fixed hardware spec of a game console’s life to a more open ended upgrade-able version or maybe bringing us iterative upgraded version releases would be a good thing or a bad. It’s certainly a massive change in a landscape that has for so long been based on fixed, closed systems for the lifetime of the generation. Phil’s quote below outlines the plans and shakes the Sparks normality to their very core.
‘We believe we will see more hardware innovation in the console space than we’ve ever seen. We’ll see us come out with new hardware capability during a generation and allow the same games to run backwards and forward compatible because we have UWAs (Universal Windows Applications) running on top of UWP (Universal Windows Platform). It allows us to focus on hardware innovation without invalidating the games that run on that platform.’
Is it too divisive a change? Will a line be drawn between the Have’s and the Have Not’s who can’t afford that latest upgrade within a consoles lifespan? WIll a consoles lifespan cease due to this and just evolve akin to the PC world? Or, as the vision is for all games to run across all iterations, is this just a sensible plan that will open up gaming universally to more gamers? Continue reading →
In this week’s episode, Antony and Darren discuss the anticipated release of the acclaimed Rocket League on Xbox One and ponder over whether the fact that the game launched as a free PS Plus title would help it sell over on Microsoft’s platform due to the love furnished upon it at that time, or could this legacy make potential buyers hesitate to part with their cash in the hope that as it was free over on PS4 it won’t be long to become free on Xbox One… Is there an equation here? Desire vs Patience?
In this week’s podcast, in light of Industry analyst firm Superdata’s report on the digital games market for October, showing a 7% year-on-year increase to $5.5 billion in global spend, the Sparks discuss what life would be like if gamers had a digital only future imposed upon them with games costing more than they did in store and ask, would there be a mass migration to the PC and its more reasonably priced online services such as Steam, Origin and GOG? Would the sting of high cost digital games on console make the initial larger financial outlay for a gaming rig worth it?
In this week’s news section there’s lots of “who sold what and how many” announcements, as Activision, Bethesda and Microsoft all release their day 1 sales figures for their latest blockbusters. The curse of the Season Pass rears it’s head once again in Star Wars Battlefront, much to the Sparks’ lament.
The Sparks are back! As the dust settles on Sanghelios Darren and Antony discuss Halo 5: Guardians. Was it enjoyable? Was it a true Halo game? And is the leaning away from time playing Master Chief a boon or a blemish on the series?
Plus, in light of recent sales figures showing PS4 outselling Xbox One by a significant margin, the Sparks debate what the fundamental reason is here, we know games sell consoles but is PS4 widening the gap on it’s technical prowess alone?