Tag Archives: Mass Effect Andromeda

Mass Effect Andromeda – Unpolished, Unfinished and Uninstalled – Do We Expect Too Much?

Episode 84 bursts forth into gaming circles everywhere causing more lens flare than a Zero Dawn sunrise and this week, among the what if’s and the this and that’s of the last weeks gaming news the Sparks spend some time discussing the big story of the moment – Mass Effect Andromeda – and the impact (or lack of) that this hotly anticipated game has caused.

Reflecting on his time with EA Access’ 10 hour trial, Antony (@ChessmanUK) discusses how he feels about Bioware’s latest iteration in this well loved franchise, tempering hope with unfortunate disappointment in his dissection of his time with the game. The Sparks discuss the merits of this latest incarnation, where it shines, where it loses its footing and ultimately, where its place is in the midst of the cavalcade of stellar titles spoiling gamers for choice currently in this magnificent first quarter of 2017. Continue reading

Can Mass Effect Tear Us From Horizon and Zelda?

It’s a time when Gamers worldwide are suffering from the most delightful of troubling problems, a severe bout of too many games. The stars don’t align this way often, but rarely, when the moon shines in the 16th quarter and the stars fall upon each other blurring the celestial axis, a time of plenty is triggered for the hallowed gaming ones. A time of constant quality games pouring forth from all directions. A time of joy and delight as we decide what fantastic diversion we want to get swept away with next. A time of working out how we are going to manage to play all these games before the next one comes hurtling along. A time to manage those gaming finances. A time of, yeah actually, too many games.The Legend of Zelda – Breath of the Wild

Of course, we shouldn’t cry out in dismay at being troubled by so many delightful distractions and of course, we can wait. Every game doesn’t absolutely have to be consumed on release day does it? Of course not, but for some gamers out there an influx of fantastic games, whilst being a wonderful thing, can also be fraught with pondering, calculating and decision. Which game to get? Is only one open world required or do others provide enough distinctive difference to justify a purchase at the same time and what about the time? Being hit with many a 40 / 50 / 60 hour (and in many cases beyond) game can back a dedicated gamer to the wall with the important (and nice) decision of just what is the best use of their time and money. Which game is the one to go for or can they all be squeezed in at once and if such an undertaking is undertaken, is there a risk of rushing them and perhaps not enjoying them as much as if they were all treated individually? Continue reading

Are EA Leaving Season Passes Behind?

Another week passes by and episode 76 of the Gamers of the Lost Spark podcast is here for your listening delights.  Among the games being played by the guys and stories of the drudgery of clearing away festive decorations, the guys discuss EA’s decision to leave out the Season Pass from Mass Effect Andromeda. This bucks a seemingly inescapable and obligatory trend that during the last few years felt as if its unwelcome presence was here to darken our gaming doorsteps permanently, costs layered on top of the price of a game has never been a welcomed concept in the community and the situation is made worse when the majority (not all) of season pass content is usually disappointing.  So could it be that this announcement could hail a time when the constant clamour for cash for content could be dwindling?

Of course, no Season Pass doesn’t necessarily mean no requests of cash for content, after all the game could just as easily have the same old DLC in there, just without the initial purchase choice to be made by the consumer.

It’s a hope that may be unlikely but not impossible that could 2017 be the year when EA lead by example by ditching the Season Pass concept but also changing their model to a path in which extra monetisation is gleaned from cosmetic DLC alone, keeping games and the gamers that love them less fragmented and more fun.

We can only hope.
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