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Thrown into the midst of this weeks jam packed podcast is the sad tale of Titanfall 2. It’s a disheartening story of lack of sales, which is so sad when the Sparks’ both agree that Respawn’s second iteration of their Pilot/Mech shooter not only feels amazing to play, with the tightest control and gameplay out of the big three FPS releases of the moment (Battlefield 1 and Call of Duty: Infinite Warfare), but also boasts the most refined and enjoyable campaign mode too.
With flashes of inspiration from the likes of Mirror’s Edge to Super Mario Galaxy, this is one FPS that really has the player relishing each and every moment of minute-to-minute action in a campaign that really does feel like the start of a great future for the franchise.
Unfortunately, a bad release strategy – releasing in between the likes of Battlefield and Call of Duty – seems to have hampered the pick up of this great title and really, it’s fair to say that we understand why.
It is rather a baffling release strategy that leaves the Spark’s wondering if EA will back the franchise further, or was this plan perhaps designed as a way of giving the Titanfall universe one last hurrah before relinquishing any future commitment to sequels based upon sales figures?
We also discuss how Respawn got Titanfall 2 to just feel, you know, so good. With some light shed on the matter from Respawn’s own CEO Vince Zampella in an interview he recently did with glixl.com. Hear about Respawn’s development mantra and just how those controls were honed on the pod.