Tag Archives: Battlefield 1

Did EA Get The Titanfall 2 Release Wrong, Can It Respawn?

Thrown into the midst of this weeks jam packed podcast is the sad tale of Titanfall 2. It’s a disheartening story of lack of sales, which is so sad when the Sparks’ both agree that Respawn’s second iteration of their Pilot/Mech shooter not only feels amazing to play, with the tightest control and gameplay out of the big three FPS releases of the moment (Battlefield 1 and Call of Duty: Infinite Warfare), but also boasts the most refined and enjoyable campaign mode too.

With flashes of inspiration from the likes of Mirror’s Edge to Super Mario Galaxy, this is one FPS that really has the player relishing each and every moment of minute-to-minute action in a campaign that really does feel like the start of a great future for the franchise.

Unfortunately, a bad release strategy – releasing in between the likes of Battlefield and Call of Duty – seems to have hampered the pick up of this great title and really, it’s fair to say that we understand why.

It is rather a baffling release strategy that leaves the Spark’s wondering if EA will back the franchise further, or was this plan perhaps designed as a way of giving the Titanfall universe one last hurrah before relinquishing any future commitment to sequels based upon sales figures?

We also discuss how Respawn got Titanfall 2 to just feel, you know, so good. With some light shed on the matter from Respawn’s own CEO Vince Zampella in an interview he recently┬ádid with glixl.com. Hear about Respawn’s development mantra and just how those controls were honed on the pod.

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Will You Switch To Nintendo?

The big news this week on the Lost Spark Podcast is the reveal of the Nintendo Switch and so of course, your friendly neighbourhood Sparks’ dive into the announcement with gusto discussing thoughts on Nintendo’s reveal trailer, speculation of those questions that the reveal didn’t answer and everything we know so far about Nintendo’s latest tech.

Is portability the killer move for Nintendo with this new platform in an era where smartphones and tablets do have a chunk of the market? Or does the fully fleshed out, more rounded and complete gaming experience that the Switch will offer give it the edge in that area, or is this a niche of its own, becoming what the Vita or even indeed the Wii U portable screen should have been?
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The Essential E3 2016 Games List

It’s back! The Lost Spark E3 Essential games list is here.

No need to run from site to site in order to create your most wanted games list. The sparks have done the hard work for you with our guide to the most essential titles shown at E3 2016.

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Has E3 Lost Its Spark Or Is The Magic Still There?

This week amongst the usual wealth of gaming and tech news that the Sparks’ discuss the glory days of E3 are lovingly looked back on. Have the best days of this core gaming event passed us by and will E3 return to former glory this year or in future? Antony and Darren swap stories of enjoying the conferences of E3’s past, chat about how they feel that it really is a core gaming event still, that brings not just the press but also the gaming community along for the ride causing a level of excitement they are sure could only happen in gaming.

As more big players drop out of the main event though, a tremor of worry rears its head – could the best of E3 already be behind us? Let’s hope not.
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Does Disney Infinity’s Demise Mark The End of ‘Toys To Life’?

Sad news hit this week regarding Disney pulling the plug on not only their ‘Toys to Life’ development but also closing down their gaming division completely resulting in the loss of approximately 300 jobs. Is this move simply a reaction by Disney to a recent financial shortfall or could the decision have been contributed to by Disney making the decision that creating games is just no longer a profitable path? Shocking news from an entertainment behemoth like this one.

The Sparks discuss this news and speculate as to whether Disney Infinity reaching its zenith could be an early indicator of a decrease in interest across the board of the Toys to Life market, signifying the decline of Skylanders and even Lego Dimensions. Or is this just an isolated move contained within entertainment powerhouse Disney as a damage control measure, in light of the company missing its financial goals for the year that caused their stock to fall 6 percent?

Antony and Darren look therein for a silver lining and hope that a move to licensing out IP’s to external parties may lead to gamers getting more licensed games than ever before and cross their fingers that the quality will remain on the level of the likes of EA’s handling of Star Wars Battlefront. Here’s hoping this is not the start of a slippery slope for Disney – surely an impossibility!
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