It’s here! Yes, Nintendo’s console/portable hybrid was released last week and it looks like the launch has been quite the success if early sales figures are anything to go by.
Sleek, shiny and tactile, listen in to episode 82 of your ever faithful podcast to hear James (BIGsheep) and Antony give their hands-on verdict on this latest innovation that lies waiting to transform your gaming experience, cutting the shackles of an experience that up to now was only for the seated gamer, within the confines of their private abode. Having both bought one at launch, James and Antony are in prime position to gush about all the positives the hardware has to offer, positively ooze love and kisses over the game the console has been bought for – good old Zelda (mild spoilers from 1hr 03min to 1hr 30min), and also, of course in the interests of fairness, point out any negative points that have marred their experience of getting down and dirty with the Switch.
From, battery power, JoyCon handling and kickstand performance the Switch gets the full treatment as our two intrepid and demanding gamers reveal the paces they have put the systems through along with the highs and lows of the realities of using this system over long periods of time.
In the corner, still resisting the purchase on points of principle lurks Darren of course, who throws question after question at the guys in an attempt to somehow vanquish the desire that burns within him to buy the console just because it’s well, you know, new and obviously there’s the Zelda factor. The love admonished by the guys does not help his willpower, will he cave in and make that purchase and have you? Please let us know on what side of the fence you sit on with the switch and please, enjoy this weeks’ switch-tastic pod.
In the ‘VR News Desk‘ this week the Sparks are gearing up for the cross-platform VR experience to boldly go where no VR experience has gone before, Star Trek Bridge Crew. With the news that broke during a press briefing at GDC, Ubisoft revealed that Star Trek: Bridge Crew is going to be a “40 plus hour experience.”
According to Chris Early, Ubisoft’s VP of Digital Publishing, these hours will be distributed over the course of several different game modes. There will be “scripted missions” that follow a more linear story path. There will also be the non-linear “Ongoing Voyages” mode that provides randomized missions to dive into solo or with friends.
Also in the news this week Bungie has confirm that your character’s progress in Destiny will be reset for Destiny 2, in a blog post Bungie wrote: “Sequels represent the start of a new adventure for every player, with new worlds to explore, new stories to tell, new powers to acquire, new loot to earn, and much more. This led us to a decision that would enable us to serve both the game and the player’s best interests: Destiny 1 power, possessions, and Eververse-related items and currency will not carry forward,”
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