After All This Time Can The Last Guardian Still Impress?

This week, along with many other questions about the mysteries of the gaming world, we ask the question that chills us to our very bone – what if The Last Guardian was so over ambitious at it’s first reveal way back when, that all it could ever do was meet an expectation set almost ten years ago?

It certainly is going to have it’s work cut out to impress the waiting audience that have enjoyed quite a shift in game visuals thanks to a generational jump since the first announcement.

Now, those interested will of course have seen the footage at E3 2015, when Sony announced the game to fevered excitement among those attending both at the conference and those watching from around the world. Where it nestled so beautifully into that almost surreal trifecta along with the Final Fantasy VII remake and Shenmue III.

When the dust settled and normal service was resumed however, looking back on what has been revealed, does The Last Guardian still stand out and indeed can it even hope to?

Can a title that has been worked on since 2007 manage to evolve, keep up and outshine more recent projects inspired specifically by the wider constraints of our current gen console hardware? Or was it perhaps the idea all along to demonstrate a concept on PS3 and only with a swift awareness that this vision could not be fully realised on PS3, to position the project for a PS4 release? Though, if that was the case you would think it would have been a launch title…

Regardless of the trials and tribulations that this title has clearly ridden through and overcome, it is of some concern that it may not (visually anyway) achieve the effect on its audience that was perhaps originally intended, but luckily, as in most games, if the playability is there, if that experience is as enjoyable and the bond between boy and Trico hits just the right note, maybe the dream experience that so many expect is waiting beneath that visual overlay.

I’m sure there are many people out there like us Sparks that have waited so long for this title and are so relieved at the revelation that it will actually manifest itself as a finished product, are going to grab this at launch no matter what…

…Or should we wait for those reviews?

In this week’s News section we have details on Mojang/Microsoft’s update to Minecraft.  Starting in June, updates to Minecraft will add a set of new mini-games starting with a competitive multiplayer mode.

This update will be free for players on all consoles with Microsoft supporting this addition with paid maps in the months to come.

Also in the news section we have the PS Plus games for June, this month the Spark favourite ‘Gone Home‘ is free for all PlayStation Plus members and is the month’s must play title!  Other titles available in June are NBA 2K16 (PS4), Echochrome (PS3), God of War: Chains of Olympus (PSP/PS Vita) and Little Deviants (PS Vita).

In our ‘What We’re Playing‘ section Darren ‘Birthday Boy‘ Whitham (@DazWhitham) gives us his initial reports on his birthday presents: Ratchet & Clank and Dark Souls 3.  Playing a ‘Souls’ game for the first time on PC, Darren runs through which graphical settings he settled on for that optimal ‘Souls’ experience.

Antony (@ChessmanUK) is still enjoying his time in TMNT: Mutants in Manhattan and continues his love for the excellent ‘DOOM’.

In this week’s VR News Desk childhood dreams come true with the release of the first ‘Lightsaber’ game. Lightblade VR is a virtual reality training simulation for lightsabers – VR was made for experiences just like this.

If you want more information on some of the items in this weeks Podcast here are some handy links:

If you would like to give us a rating or a review on iTunes then we have this handy link for you, click here to jump to iTunes review for the Lost Spark Podcast!

Hello Games PlayStation Blog Post

Snake in the PS4!

Light Sabers in VR

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